Patch 4.0.6 live this week

According to MMO Champion, patch 4.0.6 will be released this week. In anticipation of this, here is a list of all the changes affecting resto, as well as some potentially good changes to professions, gear etc.

PvP specific Changes

These will only really affect you if you like to PvP and generally won’t have much (or any) effect in PvE

  • Barkskin is no longer dispellable.
  • Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
  • Entangling Roots now has a PvP duration of 8 seconds.
  • Hibernate now has a PvP duration of 8 seconds.

Minor Changes

These won’t affect high level druids, but are included for completeness

  • Healing Touch is now trained at level 78, up from level 3.
  • Nourish is now trained at level 8, down from level 78.
  • Rejuvenation is now trained at level 3, down from level 8.

Major Changes

These are the changes to spells and abilities that will actually affect some (or most) high level resto druids. Some have already been hotfixed and you may not have even noticed 🙂

  • Disentanglement (new specialization): Causes shapeshifting to remove roots in addition to snares. No concern really unless you PvP, I don’t think it will have a big impact on PvE playing
  • Empowered Touch now also affects Regrowth. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom. This one I am unsure about, atm I don’t use regrowth a lot so I am not that bothered about it being affect by empowered touch, however the lose of multiple lifeblooms could be quite serious. I know a few people used this trick (exploit?) to basically roll LB on multiple targets after using ToL. Now though, that trick is removed as casting HT/nourish/regrowth will only refresh the most recent cast/refresh of LB. Oh well, all good things come to an end.
  • Natural Shapeshifter has been reduced to a 3/6-second increase to Tree of Life’s duration, down from 5/10. This is quite serious, especially combined with changes to ToL anyway (noted below), this now means that a fully talented ToL will last just 31 secs instead of 40, Thats nearly a 25% reduction in duration while not buffing it in any way. Hopefully somewhere along the line we will get  some minor buffs that mean we are having to pop ToL less but atm we have lost 25% uptime with no discernible gain.
  • Nature’s Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%. Nice in theory, but while nourish is commonly used, it isn’t the greatest of our utility spells, it heals for only a small amount and it mostly used to slightly top up while refreshing LB. Personally I would have preferred a similar thing but applied to HT. This buff though, combined with the cheaper rejuvenation and buffed WG seems to indicate that after changing the mechanics of resto, Blizzard are trying to push us back towards spamming Rejuv and WG as raid healers.
  • Symbiosis (Mastery) benefit from mastery increased by approximately 16%. As I have always said something that increases healing for free is no bad thing, and that is exactly what this does. If you are a healer that rates mastery quite highly (I believe the general rule is if more than 30% of your casts use mastery then its good) then this is an immediate bonus. Your spells will be healing for slightly more, which means in the long run you will be using less mana and able to cast more.
  • Tree of Life duration has been reduced to 25 seconds, down from 30. See Natural Shapeshifter above for details.
  • Wild Growth healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10. This change I do like, WG is a staple spell for me and since Cata it has seemed a little weak on the AoE healing front and really good for nothing except a bit of a top up, now that its healing has been increased and the CD lower it becomes more viable to chain cast during bad AoEs, especially when the druid is also getting hit so that Tranquility isn’t an option.
  • Rejuvenation’s mana cost is now 20% of base mana. This is a good change, a primary HoT having its mana cost reduced. However, as I said above, this change combined with WG and NB changes seem to be pushing us towards pumping out rejuv and WG spam. Still, a good speel made cheaper, so we can’t really complain 🙂
  • Glyph of Regrowth now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%. Useful I suppose if you like regrowth and use it a lot, as for fights where you get dragged below 50% regularly it will potentially heal for much longer that 6 secs, but usually those fights require you to get everyone’s health back up ASAP so I think it will have limited use.

Non druid specific changes

Changes that may affect some people depending on professions etc.

  • Alchemy – A new alchemists stone based around Intellect and Haste with a +Int Red socket has been added. This is just plain awesome if you are an alchemist. It’s got everything, Intellect and a red socket and a +10 int socket bonus (total potential of 351 intellect atm) and it has haste as the secondary stat. It may lose itemisation to the potion buff but atm it’s probably still one of the best pre-raid trinkets and should see you through a good bit of raiding as well.
  • Alchemy – Flasks now require less materials to craft (specifically Flask of the Draconic Mind now needs; Volatile Life x 8, Azshara’s Veil x 8, Twilight Jasmine x 8, Crystal Vial). Not a huge change, but less mats mean more flasks for your grinding and those who are not herbalists should see the prices of these drop.
  • Enchanting – A new +50 Intellect bracer enchant has been added. Good if you don’t need the extra haste from the other enchant, more intellect is always good; however this is countered by….
  • Enchanting – The Off Hand enchant has had its intellect reduced from 100 to 40. /cry we all knew this was probably a bit OTT and obviously blizzard have decided as well so we lose 60 intellect from the off hands (ouch!). This does however mean that we may have a bigger pool of weapons to choose from as this lessened intellect may well make some staffs appear more attractive now and more viable as a decent weapon.
  • Tailoring – Darkglow Embroidery (Rank 2) now increases Spirit instead of restoring a flat amount of mana. Spirit over mana is good as spirit is affected by buffs etc so this actually increases your mana regen very slightly – at the very least you should have MotW if nothing else so it immediately gets a buff 😛
  • Mandala of Stirring Patterns (epic trinket from Exalted with Baradin’s Wardens) now increases Intellect instead of mastery rating. Phew, pure intellect is so much better than flat mastery. Even ignoring the brief gains to mana, crit and regen, just look at it as one of the old chance-on-cast increase spellpower proc trinkets and it is already good. Factor in the additional mana, crit and regen and its is very good. If you are not going for BW rep, now is a very good time to start, this should see you through a good bit of raiding unless you are super lucky with drops.

All in all not a bad bunch of changes for us, it is also quite nice for the alchemists/herbalists among us to get a (slight) buff and that the BW trinket has been made better. I will update my guide with appropriate changes once the patch is actually live


Posted on February 7, 2011, in Healing, Patch Notes, Professions, PvE, PvP, Resto. Bookmark the permalink. Leave a comment.

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