4.2 is nearly here….
Sorry for the lack of posting the last few weeks, had a lot of “stuff” going on and all my drafts seemed to come out as rants so I deleted them. However, patch notes can be relatively neutral (so long as we don’t get screwed ><). Also still working on an updated guide for 4.2 as well as some other bits and pieces so posts here may be sporadic for a bit.
It would appear that we have a date for 4.2 to land – 21st June (or 22nd in the EU). So a quick recap of the important stuff for us resto druids as it stands atm –
Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
No bad here, so long as they don’t nerf the chance of it happening to counter the increased duration. This just means that you have nearly double the time in which to use it, therefore if necessary it can be used more “tactically” rather than a quick unneeded RG just to refresh LB just because clearcast is about to expire.
Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
This is very interesting and quite confusing. So lets take each sentence at a time and break it down. ” Harmony increases direct healing by an additional 10%” this bit is clear enough, all direct heals (HT, RG, SW and Nourish) have their healing increased by a flat 10%, very nice 🙂
The second part is the potentially confusing bit ” and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds.” unfortunately it isn’t stated if this refers to all the druid’s periodics or just ones cast on the target that received the direct heal. Due to the fact that it doesn’t state “on that target” I am going to take a gamble and hope that it means all periodics. If this is true then this mastery suddenly becomes very awesome. Scenario: crap loads of AoE incoming, so you pop a quick heal on the tank then go with WG + Eff + tranquility, all with a 10% (+mastery) buff 😀 thats got the potential to be pretty powerful.
All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
After seeing this discussed on the Dev Watercooler, I am quite pleased to see it implemented so soon. This is rather good in that it suddenly makes crit much more useful, this is doubly good for us atm seeing as all our HoTs can crit. Combine the extra crit chance with the mastery buff above and suddenly our healing becomes a lot more powerful. We may actually have much more of a juggle between Haste/Mastery/Crit than we do now.
The 2-piece Restoration druid tier 11 PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.
This must be a typo, as its the 4-piece bonus that affects spirit, not the 2-piece. However, I don’t think the change is all that important, you move from it being based on something you should constantly have up (3 stacks of LB) to something else you should always have up (harmony mastery buff). If you are good enough to have cleared Nef/Cho’Gall and get the 4-piece set then you are probably good enough to keep up you mastery and never really notice the change.
Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid’s maximum mana over 10 seconds when self-cast. Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate’s base effect.
This is unfortunately a flat nerf. I would go so far as this being a blatant attempt to limit mana utility between classes (especially with the mana tide nerf for shammies). Basically this nerf will reduce innervate to a self only ability because it will offer so little benefit to the receiver if they are not the druid. Unless there is a druid who can essentially ignore mana concerns due to gear etc and “donate” their innervate, this has killed off the idea of using it on other casters or swapping with other druids (even glyphed you would each get 15% instead of 20%). Personally it won’t bother me, as I rarely use it on others, but I can see it being a major issue for some people.
So, with the exception of the innervate nerf, not too bad atm, I doubt much else will change before the patch goes live.